Feudal Alloy: Review

For some reason, we have a particularly reverent attitude toward little funny robots. Remember Wall-E or the hero Machinarium. And when this robot throws back its head and pours oil into itself, then something so distant, dear, from childhood, absorbed into the blood after watching, matures in the soul "Secrets of the Third Planet", where the unfortunate inhabitants of the planet Shelezyak were rescued. So, the protagonist Feudal Alloy is also very dependent on oil and also got into trouble: some iron villains robbed his village, where he took care of old people – veterans of mechanized battles of the past, listening to their stories and dreaming of someday going on a dangerous journey himself. Or rather, it was not he who dreamed, but the fish that sits in his iron head and controls him..

Cold calculation

Indeed, in Feudal Alloy Quite a funny setting, and nice hand-drawn graphics at the level of a high-quality cartoon puts you in the appropriate mood. However, unfortunately, you won’t find an abundance of jokes and funny situations here. And the general concept is very standard by today’s standards – it is a two-dimensional action platformer with leveling and essential metroidvania elements.

It’s not hard to imagine what happens next. Throughout the game we jump on platforms, overcome traps, fight, including with huge “bosses”, accumulate experience and coins, which can be used to buy new weapons and new arms/legs/head/body – this is how elements of equipment are presented here, giving different bonuses to damage, armor, oil reserves (analogous to health) and cooling speed.

The latter needs to be said separately. In fact, this is endurance: the more often our hero hits with a sword, the faster he overheats. And when the limit is reached, we will not be able to deliver a single blow – we will have to retreat and wait for the robot to cool down. The situation is saved by taking cooling oil, which immediately relieves overheating. It’s even better to drink it in advance, before a particularly hot fight, in order to significantly reduce the consumption of “stamina”.

Therefore, you need to carry supplies of https://nonukonlinecasinos.uk/betting/ these potions with you. Another thing is that their reception is accompanied by a separate animation, which cannot be interrupted – at this time the character is defenseless. Accordingly, in fights you need to not only jump dashingly, dodging blows, and monitor overheating, but also seize the moment for oil therapy.

You can partly influence the situation with your equipment. You decide for yourself what is better – put everything on, conditionally, for damage, armor or to reduce the rate of overheating / improve cooling efficiency. There are also relevant skills. As we gain experience, we receive ability points, which can be distributed among three branches responsible for attack, defense, or again overheating/cooling.

Without fanaticism

Even without the constant robot fish jokes, this concept could make for a great game. Moreover, there are still a lot of secrets, chests with coins or new equipment, branches on the map and places where you won’t be able to get to for the time being – you need to either open a new ability according to the plot, or find a special key card.

The trouble is that Feudal Alloy harnesses very slowly. For a long time we have been running around approximately the same locations, using only swords in fights and only one blow by default (no blocking, no dodge), fighting the same mechanical bees and small robots. There is little interesting loot – everything is kind of the same.

The possibilities for getting into previously inaccessible places are limited only by throwing a grenade, which explodes doors and wooden floors in some places. And the first truly epic “boss” appears in full screen only a few hours later – before that we are locked in the arena at most a few times, where enemies come in waves.

Then, thank God, everything will be – new abilities that will help you get to other places, and more varied equipment, and complex stage-by-stage battles with “bosses,” and interesting locations, and cunning traps, and a block that can not only stop enemy attacks, but also repel “fireballs” launched from the next trap.

But I’m afraid not everyone will endure this. Especially to the same medieval musical tune, which soon seems to start bleeding from your ears.

Authors Feudal Alloy They came up with a funny setting, put a fish in the robot’s head, introduced a cooling/overheating mechanic (which is the same thing as stamina management), but never figured out how, apart from purely external things, the game would differ from other representatives of the now very popular genre. However, if you are not too picky and do not play metroidvanias every day, then Feudal Alloy definitely might like it and brighten up a couple of winter evenings.

Pros: funny unusual setting; nice picture.

Cons: The gameplay is too simple and standard for the genre; few interesting abilities of the main character; primitive metroidvania mechanics; simple pumping; annoying music.

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