Square Enix is ​​preparing a revolution in the “clouds”

“Until now we discussed Cloud technologies, it was mainly about striming games. Personally, we never considered such games “cloud”. Gaikai, Onlive And other companies simply placed the console in the computing center – in conceptual terms, they really did not change anything. The shifts were only in the distribution model and business politics, but in the game design everything remained the old way, ”the director of business development made this statement with this statement Square Enix Jacob Nec (Jacob navok) during the announcement of Project Flare.

In the bowels of the publisher, work on a fundamentally new “cloud” architecture is in full swing, which can change the approach to creating games and our ideas about them. The computing power of the consoles and mobile devices is limited to the iron installed in them. Over time, these restrictions begin to constrain the imagination of designers, forcing them to go to various compromises. Nec assures that Project Flare will solve this problem once and for all.

The described data processing algorithm https://funkyjackpotcasino.co.uk/login/ in the “cloud” resembles the one that Microsoft intends to use in Xbox One: a console, a computer or any other gaming device on its own, but if necessary, calculations can be transferred to remote servers. Square Enix assures that this opens up unlimited possibilities to developers.

In order not to be unfounded, the "squares" demonstrated two demrolics to Polygon reporters, reflecting the essence of their technology. The first showed a scene created on the basis of Deus Ex: Human Revolution, where a huge mountain of boxes scattered from a powerful explosion. They fell in accordance with the laws of uncles Newton and almost did not cause subsidence of the frequency of personnel per second – because the processing of physics was carried out using Project Flare.

The second technodemo turned out to be a little more fun. The team implemented in Final Fantasy 11 The mode "Picture in the picture", which allows in real time to track the actions of four characters at once in different windows that are displayed on the screen. Agree, in GTA 5 Such a feature would not be superfluous, and the switching between the characters located in different areas of Los Santos would have occurred almost instantly.

Be that as it may, the development of the Project Flare is still far from the completion, and for Square Enix Now the most important thing is to persuade as many companies as possible that will contribute to the development and promotion of technology. Currently, cooperation is underway only with Ubisoft, But over time, the creators Final Fantasy hoped to attract more followers. Users, users, are more worried when this miracle of technology will burst into our lives. Unfortunately, you will have to wait quite a long time-two or three years, according to the most optimistic forecasts.

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